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Kokua viewer requirements
Kokua viewer requirements









kokua viewer requirements

That's initially what boosted Second Life, being the first virtual world where people could reasonably build things easily without a submission/censoring process or third party SDKs.Ĩ. Easy toolsets for average users seem to be a key to launching.

kokua viewer requirements

Notice that in 2010 both Blue Mars and MineCraft were released, and only the latter got wide adoption.

kokua viewer requirements

It's got great potential for business use.ħ. The problem is that it requires an intermediary server. However, I think Tipodean's web viewer is the best chance so far - it's certainly the first SL/OpenSim viewer I've seen that actually works. Web-based virtual world viewing continues to elude even the biggest companies. That isn't to say Second Life may not suffer a slow decline, but I'd wager on other factors.Ħ. That won't be until OpenSim gets maybe out of Beta, even. Until OpenSim really decouples itself, OpenSim can't topple SL. Second Life gets mesh, then OpenSim gets mesh. OpenSim's success is implicitly tied to SecondLife. Agree with the first half, disagree with long-term due to OpenSim. But the question I have is: What market are you referring to? Virtual worlds? SL vs OpenSim? MMOs?ĥ. I think main consumer base will also slide first quarter, at least until their new leadership's effects kick in. Losing market share - well, educators, at least. Agree, but how many folks are really working on TPVs now, anyway?Ĥ. What we need now is *metrics* for OpenSims.ģ. I think Second Life will continue to grow as they emphasise entertainment, and a 1% grow in SL is probably on the order of 50% growth rate in OpenSim use. Agree, assuming "more growth" is defined as a percentage than raw numbers. Agree, especially since a lot of universities have moved to OpenSim.Ģ. I saw the link in Pathfinder's blog and thought I'd stop over and weigh your predictions.











Kokua viewer requirements